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 Be a Turtle

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Posts : 835
Join date : 2009-03-31
Age : 42
Location : Korca, Albania

PostSubject: Be a Turtle   Mon Jan 25, 2010 7:05 am

spot the bal wrote:
I recently found this on the internet and thought something like this was needed on the alliance page so that people who want to become turtles have an idea of what they need defenses wise.

I have never played as a turtle myself but i build considerable def just so i can be a bit more relaxed when not on my computer.

Here is what I found:

Here are the defenses that every turtle should have on each planet (These numbers are the absolute minimum!)

RL: 2000-2500
LL: 2000 - 2500
HL: 500-600
GC: 250-300
IC: 500-600
PC: 50-100
SSD: 1
LSD: 1
ABM: max. your Silo can hold

~ Docta

EDIT: Of course you need high mines, shipyard level 8(+), a rather high robot factory and maybe a nanite FIRST. Else it'll take you ages to do what you could do in a couple of days.

Hope this helps

Good find on this one spot the ball! This backs up what Captain Patrick T. James provided with his research. ~Hesh
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Small Cargo
Small Cargo

Posts : 61
Join date : 2010-02-23

PostSubject: Re: Be a Turtle   Sun Apr 18, 2010 4:54 pm

That about what I have at the moment, however only on 1 planet, think I'm gonna turtle all my planets though.
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PostSubject: Re: Be a Turtle   Sun May 16, 2010 10:33 pm

I've now got 12k rocket launchers and 6k light lasers, 2k heavy lasers, 1k ion cannons, 150 GC and 100 PT on my main planet... I need to get more of the bigger guns, but it can wait...
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