Posts : 835 Join date : 2009-03-31 Age : 48 Location : Korca, Albania
Subject: Be a Turtle Mon Jan 25, 2010 7:05 am
spot the bal wrote:
I recently found this on the internet and thought something like this was needed on the alliance page so that people who want to become turtles have an idea of what they need defenses wise.
I have never played as a turtle myself but i build considerable def just so i can be a bit more relaxed when not on my computer.
Here is what I found:
Here are the defenses that every turtle should have on each planet (These numbers are the absolute minimum!)
RL: 2000-2500 LL: 2000 - 2500 HL: 500-600 GC: 250-300 IC: 500-600 PC: 50-100 SSD: 1 LSD: 1 ABM: max. your Silo can hold
~ Docta
EDIT: Of course you need high mines, shipyard level 8(+), a rather high robot factory and maybe a nanite FIRST. Else it'll take you ages to do what you could do in a couple of days.
Hope this helps
Good find on this one spot the ball! This backs up what Captain Patrick T. James provided with his research. ~Hesh
xeross Small Cargo
Posts : 61 Join date : 2010-02-23
Subject: Re: Be a Turtle Sun Apr 18, 2010 4:54 pm
That about what I have at the moment, however only on 1 planet, think I'm gonna turtle all my planets though.
Guest Guest
Subject: Re: Be a Turtle Sun May 16, 2010 10:33 pm
I've now got 12k rocket launchers and 6k light lasers, 2k heavy lasers, 1k ion cannons, 150 GC and 100 PT on my main planet... I need to get more of the bigger guns, but it can wait...